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755 people will attend Battle Quest 2019!

What is Battle Quest?

6 RULES


battle quest największy larp bitewny fantasy fort nysa

#1 Play for fun

#2 Play for real

#3 Play for yourself

#4 Play for war

#5 Play for safety

#6 Play for epicness


FACTIONS

loyalty - honor - justice - tradition - fanatism

De Croy comes to this lands to prove her worth. As the only heir she took all of her possessions and ventured to the far north with her holy quest. Those who joined her believe in the righteousness of her cause.


COMMANDER

Paweł Kempiński

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

The de Croy expedition attracted many noblepeople ready to fight against the forces of evil. It's hard to find those more devoted to Julia de Croy than the members of her post. These are the courtiers, the oldest friends of her father, the ensign of the family, and lesser vassals. All those who, receiving news of her quest, did not hesitate even for a moment to set out to this distant and dangerous country for her sake.

This squad will be good for people who like to play strictly defined social roles while maintaining individuality. People who like to be on the “good” side, who like Arthurian legends and knightly romances.

We require a costume in the style of  feudal Bretonnia and matching the social role one’s portraying. If you play a knight or squire - have the right armor. You are a lady or lord - take the dresses and fancy doublets.  If you are a peasant whom you lord ordered to go to war - put on a sufficiently serviceable face.


COMMANDER

Małgorzata Baranowska

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

The Imperial Field Hospital is a really frustrating place. You're a doctor, a barber, a surgeon. You swore not to harm people, sometimes even cure them. In the meantime, you are accompanied by a band of metal-clad idiots who will hurt themselves in sophisticated ways. And your task is to save some fraction, not to say a piece, of them. You will not get to all of them, you will not save everyone. But you work. Covered in blood and guts, under the whistling arrows and bullets. Knowing that if an enemy unit drops in, they will start from you - nobody wants to be able to save those whom he so tired to kill. You've changed your practice in a small town, or a university in a big city, a stuffy tent, ground dust, and a commander's scream. You must have been very stupid. Or very noble. Your choice.

Playing in the hospital is a game on a climate, simulation, there will be a need for a lot of convincing acting. This is a game that is supposed to build other players the feeling that the world is real, to increase immersion in them. In the chaos of battle, we should have many wounded soldiers to operate, we will not complain about boredom.
In our unit, people who do not want to fight and who want to help build a camp life will feel good. This is not a place for warriors, although a former veteran may be among the doctors.

Bourgeois outfits, preferred black so that there is no visible blood on them (a nod to the reality of the world), necessarily white aprons to see blood from afar (a nod towards the spectacular larp). Necessary medical equipment: bandages, needles, threads, real or imitating real surgical tools, pharmacy instruments, medical props (eg old anatomical atlases).


COMMANDER

Michael Saaby-Jensen

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

We are a danish LARP unit with 15 participants, and then we have a group of Polish friend that are 5 participants. Our background is that our combat unit "32. Nuln" has got separated from the rest of the Nuln army. Therefore we are trying to find sponsors that can provide ressources so we can get back to the rest of the army, so we can keep protecting Nuln and fighting Chaos.

We are not recruiting to the unit, but would love to play with anyone that wants to. We have a lot of play around the the military structure in our unit, and our play style is in-game but with a sense of humor.

We have very specific costume requirements intern in the group, and we are not interested in other people joining our group.


COMMANDER

Bartosz Wiszniewski

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

The Free Militia Ostermark Company is a colorful light-armed division of feisty people from the borderlands who decided to move north instead of sharing the fate of the Kislevite refugees or they wanted to break free of this Empire- forgotten land, squeezed between Kislev, Sylvania and the World's Edge Mountains. Konrad Röntgen made it possible for them - the margrave of Fortenhafu, a border settlement of Ostermark, located in the north-east - organized a division of volunteer militia. The people of the Empire joke that no one but the eleven thousand-strong community of  brooding, half-Kishlevite villagers, whose ancestors can be found among the Ungols would like to live in that rainy, misty land. However, Ostermarkers, are in fact more similar Kislevites than it seems - they’re full of life, they love horses, vodka and dancing. And their unit, as well as the expedition, certainly will not be grim. FMOC was passed under the command of the Sun of Averland, who are part of the united forces in the expedition of Julie de Croy - so they Militia is now part of it.

We are a lightly armed unit of more or less experienced fighters. It is a perfect place for people who are beginners, do not have a full set of equipment or weapons, and would like to check how they fare in combat conditions as fighters, medics, adventurers, spies or outlaws. It is also an unit for people who would like to be armed, but not look identical to other imperial units.

Costumes should be inspired by the Warhammer world. Ostermark is a combination of Empire and Kislev influence in terms of dress and attitude. Militia is by definition a volunteer and light armed unit,meaning everyone dresses and arms themselves. Thus, it is a colorful company of different looks and equipment - and the only common denominator is their affiliation and its symbol - a band on the arm.


COMMANDER

Łukasz Krasoń

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

Once every 3 years, the DeCroy Military Academy takes in fifty volunteers – the descendants of the soldiers who have proven their worth on the battlefield. What counts is courage, honor, discipline and loyalty to ideals. The cadets undergo rigorous tests checking their efficiency, knowledge, skills and morality. Only those coming from impoverished nobility are eventually chosen.

Throughout the entire three-year learning period, the cadets are educated in martial arts: horse riding, fighting, archery, building camp fortifications and siege machines, tactics, logistics, diplomacy as well as geography and topography. Many of these activities are practical classes, not just theory. Each graduate of the Military Academy of DeCroy receives a military patent - a confirmation of acquired skills and virtues expected from military commanders at every level.

Your group is in their last year of training, and before you the last exam – the Abitur.

Always at the center of events.

Sarter package + possibly some small addition on your own. We will agree on it during the sign-up to the group.

  • A BEGINNER'S DIVISION WITH A STARTER PACK

COMMANDER

Bartosz Burski

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

The battle dust has fallen. El Sacco del Muerte was packed with the corpses of Norsmen and Imperial soldiers. The last campaign has ended. It ended so violently that it surprised even the engaged troops, which were very close to having heir pludrehosen drop to their ankles.

Compagnia di Farabutti got their pay, but suddenly they were without a contract and without any good option to earn their wage for the next month.

The Wolf Mercenary Company of Nuln has not received a word (nor money) from their city for two months. The information that no-one was willing to pay for the victory sent the moods spiraling down.

After the three-year campaign there were very few surviving Ostlanders and Averlanders, and the Electors didn’t need them. It was clear that they would either go  on foot and without money back to their homes, or they needed to find employment here.

In this situation, Donna Francesca suggested a move that would allow all four divisions to increase their market value. After many-night and multi-barrel negotiations, the company "Primi Ordines" (unofficially called "Vino und Wurst") was established, which will be looking for employment from now on. It seems that their first employer will be the de Croy.

Primi Ordines are a professional military group for those players who want to get a soldier-like atmosphere of a military camp with strong discipline in battle. We put a heavy emphasis on the ambience of Warhammer and involvement in the larp not only during the game, but also before it (sharing on Facebook, mutual assistance with kits and organization, attending maneuvers).

We require a Warhammer-appropriate outfit from every division member (Imperial, Tilean or Estalian style). The colors and style depend on the selected sub-unit (you’ll get the details from the recruiters). The absolute minimum is a shirt, a Renaissance headgear, good-quality trousers, larp shoes and (for combat characters) weapons. All elements should preferably be made of natural fabrics (linen, wool), we avoid D&D or similar fantasy styles. We strongly suggest an armor (at least a helmet) for the battles. The outfit does not have to be historical reconstruction, but we really care about an unified style of the division, straight from the Warhammer universe and modeled on the Renaissance and the late Middle Ages.


COMMANDER

Maciej Adaszkiewicz

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

"Are you looking for a way through the forests, boy? Hire that Talabeclander. Nobody knows the paths like them.”  

The Feathers are a group of archers and scouts from the Free City of Talabheim, the pearl of the Empire cities and the capital of Talabecland. As one of the Taal’s Chosen associating hunters, roadwardens, watchers and other soldiers devoted to Taal and Rhya, we protect Taalabaston, a colossal crater that houses the city, a river crossing the holy groves and exceptionally fertile fields. Day after day, we set off to hunt for the filth nesting in the forests of the province; beastmen, chaotic creatures or even orcs and bandits. We do everything we can to protect the travelers, pilgrims and people of the forest.

There are many bold archers among us. We specialize in skirmishes, ambushes and tracking the enemy. During the fights, we support allies not only by reconnaissance, but also by attacking the opponent from a distance. In the field, we operate in small groups, usually away from the eyes of captains and sergeants. Our people do not have the luxury of standing meekly in a row awaiting commands, but they make decisions in the field and take initiative. We always focus on the goal, never getting lost in bravado; it is more important that we survive and deliver the message than risk a glorious - but certainly stupid - death in battle. Due to the narrow specialization of the faction, we require participation in at least one Feather training before BQ. Trainings are held at least once a month.
Trainings are held at least once a month.
Last year, we debuted not only as a division on BQ, but also as a group of larp archers. We are able to offer you more on the experience gained with a pure heart:
climate of a criminal, wounded division straight from Talabekland;
many hours spent in the field; participation in mystical rituals in honor of Taal and Rhya;
singing and playing at the campfire;
food and place in the tent (food and tent fees).
In addition to the game, we offer:
training and support in the selection of equipment;
learning archery, fighting with white weapons, acting in a group of "sound signals" or a simple gesture language;
great company during training trips.
We are looking for people who will be able to conscientiously execute orders, actively participate in the game and have fun in a shared group.

We dress the colors of the forest (shades of brown, gray, green ..). We have our own cuts of worn coats and berets. As accessories, we choose accessories that characterize hunters and all kinds of religious symbols of Taal or Rhya. The core of the unit is made up of archers and for this reason almost everyone who joins us should have bow and arrow. If you want to wear armor, choose leathers like Taal commanded.


COMMANDER

Dariusz Krause

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

A small group of colorful Breton characters from Montfort, who follow the grail knight Damien de Cerf. Damien, following a vision sent by the Lady of the Lake, decides to join the de Croy’s expedition.

If you are a fan of Breton, and you are interested in a free, individual game with Bretons, you’ll fit in perfectly.

You need an outfit appropriate for the social class played, matching the lore of Breton.


COMMANDER

Łukasz Dudzic

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

Alvarez knew he’d have to fight an opponent using heavy-armored troops that fought in a formation. His own troops were mostly light infantry and he needed weapons that could budge the enemy lines. So he decided to invest into his own field artillery. He paid a hefty sum of money, recruited a couple of veterans from the Empire and equipped them with cannons from the marienburg craftsmen. That’s how he came into having his own artillery unit.

If you’re done with waving a halberd around and you’d like to try something new, you’re welcome in our division. What’s better than shooting a grapeshot into a tight line of infantry or putting down a huge orc in one shot?

In our division each player is assigned to a certain role in manning the cannons. We prepared safe artillery for BQ - it uses compressed air. Each cannon needs three people to operate it and an officer to direct it.


COMMANDER

Jakub Miernecki

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

Our story? We fought in every battle where mead and blood were spilled, after one of them we met our priest with some survivors. They were nothing but a messy bunch and they needed tough guidance and a stiff drink, so we sent news to all talented commanders and decided to bring them together to create a mercenary division. Each of us has lost something at the hands of orcs who have raided our lands since the dawn of time. Now we will show them their place and nothing will stop us. Now we stand together with the Fattoria, because they pay, and what better way to train before killing orcs than fighting in a small war? We know what discipline is, but above all we value our honor, and it tells us to fight right after having fun by the fire, because it is a shame to die in grief, and death doesn’t scare us.

If you are looking for a strong team that values the ability to defeat a horde of orcs as much standing upright after downing a barrel of mead, then we invite you to join us. Dip your blades with in blood and your tongues in mead.

We do not have any huge requirements here. Our people wear steel, leather and no armor at all. We carry bows, axes and swords. We will accept any outfit that fits the old world. If you have a problem with some part of the outfit, we will try to help you.


COMMANDER

Agnieszka Skrzypczak

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

The Dirty Thirteen is a division created by using prisoners of the imperial Schönefeld Fortress. Among its ranks you’ll find both the most rotten criminals, as well as simple frauds, thieves, or innocent convicts who didn’t get a fair trial. Everyone was faced with a simple choice - they could continue to rot in jail or decide to join the Thirteen, hoping that the Imperial service would overshadow their earlier sentences. Now their minds are filled with only one thought: freedom or death. There is nothing in between. Although something has changed ... A year ago, the Empire reduced the funds allocated for the maintenance of the division, hoping for the rapid death of its members and making more room for new, problematic convicts. The Thirteen's difficult situation became an opportunity for the owner of profitable brothels, Rosa, who decided to employ the division, at the same time sponsoring its upkeep and using it to participate in the Hollenstein expedition. Who knows what she has got to gain from that and why the Elector is fine with using his penal military unit in such a way… And how will the convicts adapt to this new situation, in which they might come to fight against their former allies.

The Dirty Thirteen is a division specializing in running the game for people who have never played larps before. We treat each of our players individually, create character sheets suited for their personalities, help create a playable character, provide year-round support, teach how to complete the outfit and try to provide everyone with unforgettable memories. If you want to try larping, you dream a rouge-like life full of both fear and fun - join us! You do not have to be a master figher or actor: we will teach you everything. In return, we expect you to comply with several rules. However, if you don’t have a certain level of understanding and require your co-players to play at the highest level and know the realities of Warhammer inside-out, then the Dirty Thirteen is not a place where you will feel well at.

The Dirty Thirteen is a division created for people with a starter package. As a standard, it includes a shirt, pants, gambeson and sword. We expect that our players will prepare footwear tailored to the setting and, in order to increase safety during the battles, will wear a helmet (there is a possibility to rent a limited number of helmets from the commander, but we also advise how to get one in a different way). The main colors of the division are browns, blacks and grays, which it's worth taking into account when preparing any additional elements of the outfit. To complement the standard outfit from the Starter Package, our players also receive Dirty Thirteen symbols emphasizing their affiliation to the division.


COMMANDER

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

Where you come from, your story, your combat style – all these are not important, only one thing that counts in the arena is to win.

All over the old world, from the ice-cold habitats of the gloomy Norsemen to the hot sands of Arabia, there is an arena in every self-respecting city. Depending on the prevailing culture, the arenas and rules differ - sometimes it’s the filled with bones and blood, stinking pits in the Kingdom of the Ogres, and sometimes the huge, stone Tilean arenas shaped like two connected amphitheatres, remembering the times of the first settlers.

Alvarez, just like any self-respecting southerner, has observed the games in the great arenas of the Tilean cities many times. Not because he enjoyed seeing bloodshed, but because these events were a social gathering all the local cream and an opportunity to do some business. He knew the abilities of the arena gladiators and going on his dangerous trip, he decided to hire a group of professional warriors from the pits.

The division was created for players who want to spend Battlequest as actively as possible in combat, complete all possible combat tasks, clashes and duels.

Story-wise the division consists of cruel warriors and veterans of bloody fights, so people who declare their willingness to play as the son / daughter of the arena should be able to fight at least one type of melee weapon.

So people who want to "storytell", relax, or create ambience, will not find be comfortable in this division – but it will be perfect for those who enjoy blitz attacks, duels, rivalry and fighting.

The costumes will be based on Warhammer sources, mainly models and graphics of Pit Fighters but also (to a lesse extent) Roman gladiators. Variations based on the above formulas are allowed. The main idea is that someone seeing a member of our division should think "oh! It is without a doubt a gladiator from the arenas of the old world."


COMMANDER

Daniel Krzaczkowski

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

The Mercenary Company "Death Rats" has its roots in the Marienburg trail guards. At  the time of the Great Chaos Invasion, the troops were dissolved by councilors, the former members formed their own company and started to work on their own. For years, the company remained in the services of the lawmakers of the northern provinces of the Empire. An appropriate amount of koenigers, however, pushed them into the territories of the Border Princes, and more recently -  far north. For many the recent events that caused the company to become outlawed are very unclear. Its members were hunted and publicly hanged. The whole situation, however, ended as suddenly as it began, and all the charges were dropped . Years later the Death of Rats returns to the far north, where they served at the end of the great Chaos Invasion. Paid by Alvarez, the councilors and merchants of Marienburg, they returns not only to support Alvarez’s case, but also to close one of the old chapters of their history, or - as some people say - heal the wounds from years ago.

Our group is inspired by the Black Company from the Glen Cook novel series. It is an efficient, disciplined and hierarchical military unit, consisting of people who support each other. The history of the company is written in the form of a chronicle, which is constantly being expanded, based on our game. In the company there will be a place not only for the fighting characters, such as warriors, scouts etc., but also magical characters, and so-called "civilians", such as medics, quartermasters, "diplomats" and others. Above all, however, the company is a place for people who want to immerse themselves in the Warhammer world and military camp life for a few days.

An outfit is required. The unit has no unification, however each member wears a badge with the company’s symbol.


COMMANDER

Jędrzej Manikowski

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

The stranded banner of the Kislev armored cavalry is a division that adapted to operate in areas inaccessible on horseback. Here, brotherhood and loyalty are valued higher than discipline. The core of the unit are hussars, proud daughters and sons of Kislev – the land that has been exposed to numerous invasions from the north for years. Now it is time for the Rota to serve with their sabers where no civilization has been before and to represent the Tzar’s interests even here. Nobody will say that the Kislevites remained passive in the fight against chaos.

Rota will consist of veterans from the osterland campaign against Norsca, but also new recruits. They are not always Kislevites - everyone who wants to serve the Tsar and loves their homeland will find a place under the Sparrow Hawk’s banner.

Vivat Ursun! Vivat Kislev! Long Live the Tzar!

If you hear a tune in your soul and you’re afraid it’s a catchy folk tune, you absentmindedly curl up your mustache, grab at your belt in search of a saber, and the only thing you hate more than stubborn farmhands are the traitors of the Homeland, Sparrow Hawk’s Rota it's the perfect place for you!

There will be no time for boredom - the day in our unit will be filled with searching for adventures in dangerous regions, losing a fortune playing dice, skirmishes against enemy units and impaling the brood od chaos perversions. After returning from the battle there will always be a barrel of mead and meat sizzling on the campfire waiting for you- our full-time camp staff will make sure of (and their numbers will be proportionate to the number of people in our unit)

What would our Golden Freedom be if we were not able to respect ourselves and our time? We often put our heads to sleep only at dawn, and thus we do not like past morning assemblies and have no respect for the ancient art of drill . But during the day - and especially at night – don’t think you’ll be just lying belly up all the time. Being a Kislevite cavalryman means not only privileges but also duties: and these will include frequent armed attacks and readiness to fight even when everyone else has long ago lost strength and enthusiasm.

Last year, over forty loyal men and women gathered under our banner, making us one of the largest teams on the larp - this year you join them!

From our combined powers, he was born: Captain Character Costume! Thanks to the abundant, assembled over any years wardrobes each of us can share various elements of clothing and accessories. Ware able to dress and equip everyone. Of course, we also encourage independent preparation: in creating Kislev clothing, you can be inspired by Polish-Lithuanian Sarmatians, Zaporozhian Cossacks and Mongolian Tatars. You can join our group to find inspirational images.

The most important element of your equipment will be a saber: fortunately, larp shops in the last few years have introduced more curved blades. It will perfectly accompany the shield – we can provide instructions on how to DIY so it will be both safe and elegant.


COMMANDER

Adam Wątor

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

The Blades can be described as an accidental group of mercenaries. Two deserters escaping from the Imperial army joined forces with two Norse warriors in order to increase their chances of survival. Fleeing, they accepted any task that allowed them to earn money and run further away from the pursuit. With time, the group grew in numbers, new people joined in - a lost elf, a failure of a magician, a thief who went crazy from overvisiting a temple or a skilled archer with an alcohol problem. When the news of the expedition into the wild region reached this not very presentable, but effective group, they decided that under changed names they would try their luck in Hollenstein's suicide expedition, hoping for profit, fame and perhaps the possibility of solving personal isues.

The Blades, as a group of mercenaries from every part of the world, can boast of a wide range of skills. There’s room here for heavily armed warriors, scouts, priests, you will meet even traders or alcoholic storytellers. However, appearances can be deceiving. Blades may seem like a bunch of losers, but each of them is a specialist in their field. Therefore, they can be expected to stand in the first line, lead a skirmish or escort emissaries through a dangerous area. They will also assassinate, kidnap or pour wine at a Tilean feast if needed. Everything at a reasonable price, of course.

Any costume is okay, as long as it fits the description of the character, its origin, and the role in the unit.


COMMANDER

Anna Wawrzyniak (Peterkova)

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

"Help me in my weakness. Guide me so I will not disgrace your name. Let your power bless me, bring peace to my thoughts and my drive my fears away! "

This prayer is recited by members of the Order of the White Eagle before each battle. This armed division of the order of Myrmydia separated from the Order of the Eagle two years ago. The Order of the Eagle is well known in the estalian city of Magrita, one of the two main centers of worship of the goddess of war. Few know what caused this split. At one time in Tilea and Estalia, it was said that the political goals of the Grand Master had divided the sisters and the brothers of the order, which made some of them disobey their leader. Some claimed that the slaves brought from the victorious battles brought discord to the valiant priestesses. However, these were only rumors that were not confirmed by any of the parties to the conflict.

Months passed, then years. Behind their backs the White Eagles were often called Myrmidia's Apostates, and even Converts, but regardless of origin or wealth, no one ever dared to offend any of the sisters to their face. In the first weeks after schism, these valiant sisters and their servants gave testimony of their deep faith as well as their art of war. Although they were paid kenigers to aid in the fight, the White Eagles never supported an unworthy cause. Numerous victories in individual clashes as well as large campaigns testified that the warrior priestesses still are in the favors of the goddess of war. Fame soon began to precede them, making them warriors feared by enemies, and respected by allies.

If you want to stand in a coordinated formation and fight shoulder to shoulder with your sisters, feel the mystical atmosphere of the goddess of war and war tactics, but also boldly walk away from the rigid monastic rules and indulge yourself according to preferences – the White Eagles is a division for you! This inseparable community of sisters is characterized by valor, independence and steadfastness. They are not afraid of wandering around ruins or skirmishing at any time of the day or night. The sisters are courageous and carry out the orders of their commander. If you want to show that the primacy of men in the martial arts is highly overrated, you don’t mind being tired, or fighting in difficult conditions, you’d love to be a warrior of flesh and blood, this is an unitfor you. Remember that general physical fitness is needed to cope with the challenges that will come before us.

It has been more than two years since the sisters separated from the Order of the Eagle, and this act gave them more freedom, but also cut them off from a steady flow of funding. Hence their clothes are often worn, and armor is marked by traces of biting blades or incomplete.

All sisters should, however, have:
- a white robe - long but not restricting movement,
- blue hood,
- rmor, not necessarily a matching the set (the armor may consist of metal and/or leather elements)
- one-handed weapon,
- a shield with a symbol of the order,
- a helmet is welcome.


COMMANDER

Michał Stachowiak

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

Tvillingøstgrind is a city at the farthest eastern end of Norska. There is no land for cultivation there, there are few animals with edible meat and man can easily become a prey himself. The city had to develop another income-generating product. People. Mercenaries fighting, killing and dying for the profit and survival of the city. Archers from the Mercenary Hern Company and the shield warriors from the Oak Shield clan will surely appear at the game. Time will show if they will be joined by other export goods of the city, which residents call a pet name: Tøg.

We're setting ourselves up to play in English. We provide logistic, costume and camp support along with the possibility of loaning safe arrows. We have our own kitchen. Mercenaries from all companies have the same rules, dictated by practicality and effectiveness. The camp needs to be set up and maintained, the kitchen to prepare dishes, fuel and dishwashing, the body requires training. Everyone has a voice, no opinion is shunned, but the decisions are made by the commander and their orders are carried out.

Mercenaries are recruited from every social and cultural layer. We focus on a significant representation of the Norse style, but anyone could have joined in one of the far expeditions: a Kislevite, Kul or a Dwarf wouldn’t be an odd sight.

Great discoveries attract not only organized war parties, but also all sorts of explorers, adventurers or other desperate people looking for quick coin.

All of them took a local fort as a settlement, creating the Free City. After the armies of de Croy and Alvarez showed up this was the place where life flourished and where the soldiers come to rest with a cup of ale in the tavern, buy equipment on the marketplace or take part in a lot of different activities.


COMMANDER

Andrzej Tucholski

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

Mr Flint and mr Lock - former emissaries of Fitzmann and Sons Trading House - travelled all the way North about a year ago. Sent by mr Fitzmann himself they were to find a treasure and - should they have failed in this task - at least sell they weight’s worth in gunpowder and guns. Well, they failed either way. After exchanging the maps for liquor they made some coin on the war that had been tearing the region apart. In the process of doing so they burned a lot of bridges. So it wasn’t a surprise that after stumbling upon a new trading partner - Miss Amber, the best catch on the North - they decided to stay where they were and make a name for themselves. Thankfully, luck just keeps shining on them. Some exotic expeditions waltzed right into their merchant territory. As well as some evil looking monsters but, hey, who are we to judge? Are they solvent? They are. So it’s business as usual. Now the rumor has it that the Amber Flint&Lock trading house is renewing all their friendships with the most renowned professionals. They want to properly greet their new, shall we say, clients. A group of pirate-- MERCHANTS! of this magnitude has never been seen around Volksdorf before.

Fraction is closed for recrutation due to miss Amber being so costly to have a relationship with that mr Flint and mr Lock cannot even afford a single new blunderbuss.

We look like pirates. We talk like pirates. To make matters worse, we even behave and drink like pirates. But don’t you ever call us pirates because then it means either you buy us a beer or you should really make your peace with an idea of an artificial belly button, my friend.


COMMANDER

Radosław Sosnowski

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

The exact personel of the new City Guard in the Free Town is still unknown. Their task is to ensure safety and respect for the law inside the city walls. But with such a wild bunch of diverse individuals, you never know.

We’re an armed group within the Free Town ... An armed group which does not fight but creates a game experience for other players. We will cause problems with paperwork and chase the wicked. We will be susceptible to bribery and blackmail. We are not looking for egoistic players, but those who will allow others to become the heroes of the played scenes.

We will have the same tabards. But what you will wear underneath - depends on who you wanna portray.


COMMANDER

Meg Pomorska

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

It does not matter if you are a knight, a blacksmith or a noble - everyone needs to eat. Shepperd's Inn will feed all that are hungry. We know how to cook satiating and delicious meals. Our kitchen works well and our ladies do not mix the orders. In the tavern there is a cheerful atmosphere, at least when guests are behaving. And if someone is thinking about a brawl, we have a few bulky Norsmens that will gladly persuade that this is not the best idea. Long story short, we are really good at what we are doing, so keep in mind our location in the heart of Volksdorf. But what you will see while looking a bit closer? Well, Volksdorf never been a safe city. Even the Inn is run by shady people. Or should we say, especially the Inn?

Crime underworld seems to treat this place like home so you should not be surprised that the person who pours you a pint is in fact a cutthroat. And that the soup is prepared by a poison specialist. The Inn is a place where you can eat, talk and make a lot of deals. So do not be startled, if you are looking for an adventure or you have anything that needs to be taken care of, just ask. You can be sure that we will repay the favor.

Karczma jest zamkniętym oddziałem, który oprócz gry zajmuje się karmieniem graczy, więc jej członkowie zostali wybrani i przeszkoleni wcześniej, tak by jak najlepiej wykonywać swoje zadania.

Kolorowe z nas towarzystwo. Są tu i Norsmeni, i Tileańczycy, i Estalijczycy, ale poznacie nas po spracowanych dłoniach, zawojach na głowach i wiecznym zabieganiu.


COMMANDER

Bart Vandeweyer

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

Merchants, mercenaries, craftsmen; Human, elf, halfling, dwarf; the company welcomes all for the greater good of profit. The Vereenighde Noordse Companie (VNC in short) was originally a pure merchant company started by the ancestors of Jaen Van Waelwyck, but under the latest heir it has grown to include all kinds of profitable activities, going from general trade over sell-swords to loans and other underhanded deals.

We will be there to help the economy flow, engage in roleplay with the others and provide a living merchant atmosphere. We will be bringing things to sell (Belgian beers and chocolates for one) and turn over the profit to BQ. We will be providing people with weapons to factions that wish to hire them (if allowed by the game rules). And help out where the BQ crew deems it useful.

Some tents (currently three), would love to have a place to store things cool and safe so they do not deteriorate.


COMMANDER

Marcin Woźniak

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

The Department of Applied Tactics and Battle of the Imperial Artillery Academy in Nuln (TDoATaBotIAAiN) under the chairmanship of Professor Juancarlos Cortez Amador de la Corona goes to field classes!

What is a practice without an appropriate theory? We set out on the battlefield to reach the commanders with the latest tactical plans adopted by the Academy's scientific board, provide them with new military technology and discuss the possibility of using unmanned artillery units on the battlefield. Military camps are also a great place to establish a long-term scientific-practical cooperation, cement it with the regular downing of the Imperial Riesling and update the university’s grimoires with the heroic achievements of the great commanders! We have also heard rumors about the evil hiding in the ruins. It sounds like the right area to explore and a unique opportunity to gain the respect of the academic community!

If you think that reading a few books gives you the right to point out mistakes in the tactics of an experienced tactician, you like long of discussions about the superiority of the artillery over the axe and you believe that wars are best viewed from a safe distance - this faction is for you.

An individual outfit in the Warhammer style adapted to your character. The faction will have a unique identifying symbol that you will learn about when joining the faction. Before joining you can also practice a smart smile or a grimace of intelectual superiority.


COMMANDER

Agnieszka Pilc

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

Brave, beautiful, youthful! Do you want to provide joy not bruises? Do you want to be a rest for the weary? A gentle touch for those bloodied in fight? An delight in dance? To soothe the soul with music? Or maybe you want to explore the secrets of the most important of arts - the art of love? To arouse lust and adoration?
Are you brave and you do not have inhibitions to easily earn some coin?
Do you want swords to rise in your honor and NOT ONLY?
Crimson Rose is the place for you!

We offer work in a young, growing team, discretion, high earnings, absolute security and comfort of work! The heavy hammerhad of Thomas Ogerkopf and the weapons of Constance Armadillo Loredan di Farabutti guard appropriate customer behavior.
Remember, however, that the Crimson Rose is not a house of ill repute! In our ranks, we also welcome dancers, musicians, bards and artists of all kinds who will give this shrine an appropriate tone and class. If you want to present yourself in your field of art or focus on the role-playing, then this is the place for you.
Note: This is a fairytale house of pleasure, where the sex mechanics set by the organization will apply. Any disrespectful behavior will result in removal from "Crimson Rose" or the game.
Considering that the mixture of races, cultures and roles can be very exotic, there are very few restrictions you have to take into account. Those that remain are:

- the outfit must be Warhammer appropriate
- you should feel comfortable
- the outfit should be adequate to the role played
- makeup and props related to the profession will be useful

If you decide to play with us, we will certainly be able to help with the selection of accessories for the outfit, props and tips on how to get the missing items.
However, in order not to be too easy, we set additional requirements for our candidates!

- Cleanliness and good personal hygiene.
- Hunger for compliments, gifts and laudations in your honor.
- The desire for flirting, pranks and romping.
- No diseases or signs of chaos.


COMMANDER

Łukasz Grzęda

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

Witch Hunter Captain Joseph von Helhunten sends his lieutenant Hunter Reinhard von Kessel to check the rumors of a new mineral in the far north. The threat is big, because it is probably another Warpstone deposit similar to the one between the Border Kingdoms and Mordheim, which will need to be secured against outsiders and those who are planning to earn coin - or worse - using it. The hunter and his people not stop at anything to prevent it.

The paradox of being a witch hunter is that you must do bad things to preserve the goodness of your and others' souls. Fire fight with fire. Non-combat characters are also welcome.

Warhammer Kosher! Make your own outfit or we can help. Characters need to match the Witch Hunter group. Preferred outfit is Helhutens Redeemers and costume tied to the native provinces - Stirland.


COMMANDER

Konrad Pawelec

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

Everyone wants to reverse their fate, or enrich themselves like a king in one night. Everyone dreams about the one-dice to hear the cheers of people around him, and laugh for the next three hours because he just made enough to buy a house in Altdorf.

We dream about having a place where one can drink without worrying about who eavesdrops on us, because if one hears - he does not care. He has his own affairs. Everyone wants to be one of those who can enter through this day and night protected doors in a dark alley, behind which many noblemen and townsmen disappear in the morning to appear with a wobbling step and a bail full of coins.

We want to know where this music comes from, these screams and cheers, these toasts.

The Gambler’s Den is this place. And we manage it. Welcome.

The department does not accept applications, although if you would like to know who to expect, read on.

Under the command of Varden, there was quite an interesting collection of hackers, charlatans, stitchers, travelers who had a nimble life, a few friends from other lands, and the most outstanding 2-meter cook from the Land of the Congregation. What to expect from them? Varden himself does not know the answer. But he can not wait to see it.

The costumes will be rich, there will not be a simple method of recognizing that the person standing in front of you is from the Gambler’s Den.


COMMANDER

Joanna Szatecka

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

Information that the White Griffin Company is seeking specialists for a lucrative mission spread at the speed of lightning. Many people wanted to join the famous group of adventurers who returned their many expeditions with full bags of loot. This time it was different. The half-elf recruiter dismissed almost everyone, harshly evaluating each candidate, while the magician who listened to conversations in the shade usually remained silent or waved the candidate off before the poor person could introduce themself. Soon, the magician and the elf set off with two new comrades to Montfort, where they searched for the famous knight Sir Robert de Dragonoire. Following in his footsteps, they recruited further members of the current White Griffin Company, and finally their 8-person team arrived at the Free City gate. They have been there for quite a long time, helping in the fight against all evil that threatens the cityfolk and rummaging through the surrounding forests and ruins. The White Griffin Company is a team of individualists united by a mission and previous joint experiences. This will be the third episode for this team – their earlier adventures will be played out in larps preceding the BQ. Because this is the last episode of this adventure, we do not plan on accepting new people, but we’re open to new plots with other groups.

Recruitment to the team is already closed. We invite you create individual storylines with the characters from our group.

As a team of mercenaries, each character will have an individual outfit adapted to their character. Each member of the team will have a necklace with the symbol of the White Griffin Company.


COMMANDER

Zbigniew Błażejczyk

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

We will look after any stray sheep – or even a small flock of sheep -  on the trail. We will take care of your purse and the commodities you might be carrying. Upon seeing us on the trail, politely give us what we ask of you for and nothing will ever happen to you. Cross our hearts and hope to die! ;-)

We want to spend 95% of the game time in the woods and on the trail. We are not interested in sitting in a city, in an inn or at a brothel. We will not vote in the mayoral election ;-) If your character is evil enough and you want to take part in an open fight - send us your application.

Diverse outfits. Rather light leather armor than full plate. The speed of movement is more important than the armor.


COMMANDER

Wiktor Życiniec

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

The city has its secrets, its whispered stories, its real inhabitants. As the name suggests, we will be again a group from the town. This time we will organize its criminal underbelly and lower social strata. We invite beggars, herbalists, thieves, streetwalkers, thugs, smugglers, sellers of shady goods, graveyard robbers and similar individuals. We want to play the dark world of Warhammer from the perspective of street pavement, muddy alleys and rotten alleys.

We want this city to live, to bereal, dark, mysterious and definitely not boring. We want to enjoy bringing the world created by 5e to life.  Anyone who wants from the game more Quest than Battle will fill great playing with us. Exemplary characters are: Beggar – who knows a lot about many things and is willing to tell you for a kenniger or two. A pimp or a prostitute will be one of the best people to guide you through the town. Are you looking for an assassin? Smuggler? Champion? Or maybe some illegal delights? They will show you the way. Smuggler - once you get in touch with them, anything can be yours. Graveyard robber - because someone has to deal with those unfortunately departed. In Zwergburg 2019 death may be just the beginning of an adventure. The surrounding crypts and ruins will not rob themselves :-) A thief/ robber - the routes around the town and dark alleys in its gut have never been a safe place – now they will be even more interesting. A gambler - maybe a game of cards? The stakes can be different and you can play for different things than money. An assassin - do you need someone to finish someone off professionally and quietly? You've come to the right place. Champion - do you to finish someone off spectacularly? Or maybe you just look for a person who will fight in a duel for you? That’s the person you’re looking for! A fortune teller and her student - fortune-telling, amulets, herbs, and maybe even summoning ghosts of the dead? Go to their tent to see what the future is for you if you are willing to pay the price for her services. Any other character that fits the atmosphere to the underworld, or the lower social layers. You have an idea? Suggest something, we will definitely get along!

Consistent with Warhammer's world and the character being played. We do not require any form of uniformization.


COMMANDER

Ewa Iwaniec-Stucka

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

We might seem like a group of strangers, huddled from all the corners of the Old World, seemingly without any connection to eachother, but we have a common mission: to help the wounded and those in need.

If you are not afraid of blood and a lot of work (sometimes hard and ungrateful), if you want to help the injured then this is definitely a faction for you. We strongly focus on roleplay so people who value it will have fun with us. This squad is not focused on fighting so if it is your main point of interest at Battlequest – you’ll be better of choosing a different squad.

Basic fantasy costumes: shirts, pants, dresses. Aprons will be quite handy: it’s a hospital, there will be blood all over the place. Safe tools will be appreciated. We can help you with basic equipment.


COMMANDER

Szymon Jaworowski

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

When you enter the tent, you push away the fragrance-saturated colorful scraps of fabrics suspended above the entrance. Inside, you are surrounded by a stuffy half-light filled with music, laughter and other mysterious sounds. Before your eyes get used to the poor lighting, someone's arm wraps around you and pulls you inside.

"Hello!" On his breath you can smell tobacco and booze "Are you here for the first time? Doesn’t matter! This is a real temple of wonders and miracles! Only the silver piece for entering, and I’m cutting my own throat with such a low price!”

Walking inside you finally see the rows of indistinct figures sitting around the stage. Airy beauties in satin that draw the eye of the guests, the strongman carrying these beauties on his shoulders and the jester riding some strange creature with long legs.

Before you get your fill of these wonders, you almost run into a whirling girl twisting fire fans in her hands. You jump back. Dropped juggling balls fall on your head.

You can hear laughter beside you.

"I was the same it when I saw it all for the first time ... So? Will you stay with us a moment? "

Music, singing, dancing, humor and grotesque! These are the traits that characterize entertainment in the old world! And that’s exactly what we want to introduce to the Free City and Battlequest itself -  but with a bit more glamour and art.

If you feel that the vibe of a great, but a bit twisted circus family is something you’ll enjoy – you’re welcome to join us! If you have any artistic skills and would like to present them on stage, please do!

If you want to induce awe, bring art to the massess, meet extraordinary individuals and get into trouble of which the Old World has not heard yet, we invite you!

The Luna Circus is a faction focused on creating a decadent artistic atmosphere. But no worries, strongmen to calm down the audiences and protect the artists are also needed. So if you like to play colorful characters AND a fight, but you do not necessarily like the vision of a continuous look-outs and drills, we invite you!

Colorful through and through. We focus on freedom - our outfits are as diverse as we are, they just have to fit in with the artistic atmosphere of La Bohème, Tim Burton and Greatest Showman. On the other hand, if you want to join us as a Norska drummer – please do not put on striped pants ...

Evil lurks at each step. You never know what awaits you around the corner. The northern wastes are very dangerous, and the mineral discovered seems to be attracting something more than just travelers from afar looking for fame and wealth.


COMMANDER

Alan Bujak

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

The inevitable has happened. Here, in this soil, the blood of the dead has been disturbed, and the Undead leave their tombs and catacombs heeding the call of an ambitious Necromancer. Only now, you – the Living – will learn what it means to feel the breath of death ... Damned brothers and sisters who have been resting for centuries in your graves, rise to my call, prove that truly invincible are those who have overcome death itself, let the nations feel the strength of the ancestors they so praise in their songs!

We hope to deliver what larps in Poland have been promising for so long an unit of undead that’s well-fleshed-out…erm, fleshed out in rotten meat. If your posthumous dream is to become a zombie or a ghoul, or maybe you were interested in banshees as a kid, or you had tiny skeletons as rattles then it's time to make your wishes come true.

We welcome new players as well as older ones, we guarantee a morbid atmosphere on the battlefield and a friendly atmosphere in the division itself.

The dead people’s costumes vary in level of sophistication and complexity depending on the type of game you want to play, we offer advice in completing the outfit as well as role-playing and help in case of any issues.


COMMANDER

Mikołaj Szczęsny

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

We are a group of skaven ho arrived along with the rest of evil forces, representing the Skryre clan - famous for developing various inventions and technologies. Give us a handful of screws and a piece of wire, and we'll give you a bomb. Give us the elements of an old plow, and we'll be able to turn it into a cannon – and who cares if it explodes at the shot?! It works! We build to destroy. But we also sneak in at night to steal, kill and do other filthy things. We’ll do anything for the Horned Rat and out of fear of the wrath of the Council of Thirteen ...

If you are looking for skaven climate, and at the same time you want to play in a loose group of experienced larp players, then its worth to join us. We do not have uniform costumes or a drill, nor the need to march in formation. Chaos and disorder just like the Horned Rat commanded! However, you need to account for a lot of activity during the night, which requires good stamina and you need to prepare for prancing around in a rat suit.

Without question you’ll need a  rat mask and a tail, it is very important that they are made aesthetically, just like the basic robes / rags for the base of the outfit. Any additions to the outfit are welcome, such as amulets, warps, skaven triangular shields and a characteristic, clan weapon – best are projectiles.


COMMANDER

Ewa Bryniarska

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

Who does not covet the secrets of destiny? Who would not want to take over the power of magic? Dive into the mist to see the Great Sorcerer, the Raven Lord named Tzeentch.

We’re a group of spellcasting and fighting cultists who are focused on a climate of chaos with a great deal of magic.

The team is focused on "creating the game for others" while having as much fun as possible People who can juggle between immersion and organization will feel good in our unit. I omit matters regarding the choice of worship. People who want to immersively explore personal plots will not enjoy it among our ranks.

We have a lot of costume requirements. We require a reference image and / or description and a progress report on your outfit. There are but a few of us and we want the demonic characters and even the spawns of chaos to be of a high standard. At the same time, the group is supportive and motivational. We work together on the appearance of the group not the individual.


COMMANDER

Piotr Czop

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

Malal’s Horns - a herd of Beastmen, led by Ukko Panzerhoof - roam the Old World leaving ruins and corpses in their wake. They’re devoted to the Chaos god - Malal, they hate civilization and consider themselves the chosen ones of entropy.

In Malal’s Horns there is place for people who appreciate creating the atmosphere and distinct flavor of Warhammer, who can bring fun to themselves and others around them. The partisan character of the group’s battle style ensures a lot of activity. We reject moral dilemmas, we like to scare others, we like to fight, eat and drink.

There are 3 types of outfits to choose from, starting with Ungora - where the requirements are the least restrictive: plain ol’ goat legs, hooves, small horns; Gor – here preparing the costume will be a bigger challenge, because besides the minimum requirement (see Ungor), you’ll need armor elements ( light and the more tarnished the better) and goat mask – to feel the wild strength of child of chaos (and you can stab your enemies with your horns). ; Bestigor / Panzergor - this is an elite part of the herd, heavily armored, well trained assassins, "bodyguard" of the Beast Lord. The whole is dressed in subdued colors, fading into the forest backdrop.


COMMANDER

Maciej, IVAR

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

The Aeslings are the most terrifying and powerful tribes of the far Norsca. They are the most brutal and savage people the old world knows, feared even among the other northern tribes. They value only the grace of Gods, strength and perfection in wielding weapons. Even the Kurganians can’t feel safe from their reckless desire to die, because the Jarl of Aeslings will lead his murderous relatives to prey on the deaths of all other tribes and sacrifice their lives to the malicious Chaos Gods. And just like their gods, they don’t care who bleeds, as long as the blood flows.

Why? Because it is an honor to belong to the tribe of the most terrifying and war-loving people. This will be a good place for those who love the clamor of battle, who want to perform rituals and devote their lives to the glory and satisfaction of the Chaos Gods. If that’s not your idea of fun – steer clear.

We do not accept shalwar and tunics in a battle environment - battle costumes must consist of armor, gauntlets, helmet and a boldly placed star of Chaos Undivided, the more the better (shield, armor, belt).


COMMANDER

Rafał Szablewski

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

A group of Slaaneshs cultists, more powerful than anyone would have imagined, the chosen ones of their god. Powerful, heavy armored, fearless war machines, supported by beings from other worlds. Mages and priests, bring destruction to the enemy and summon beautiful demons in filthy rituals. But war isn’t the only thing the Marauders indulge in  - they also devote themselves to every possible pleasure and in this way honor their god. Rituals, war, sacrifice, blood and pleasure – these are the things that define the Slaanesh’s Marauders. Or, to put it in simple words - pure CHAOS.

The worshippers of the youngest god, devote themselves to their senses, pleasure and learning new sensations. We discover beauty in art, war and every aspect of the world, we’re not afraid of death because even in it lies hidden magical beauty and pleasure which must be learned - although this honor almost always is the privilege of our enemies. Get to know the beauty of Chaos with us, experience with all senses what Slaanesh truly is. Enslave, convert or do what thou will with the enemies - you are your only limitation.  Experience rituals devoted to the Gods with us ... And most importantly - FIGHT because others die, not us - this is the order the world. All you have to do is feel pleasure ...

The outfit depends on the character you portray, contact us with your idea and we’ll help you check if it’s a playable option. Costumes in accordance to Warhammer Fantasy textbooks.


COMMANDER

Łukasz Zielonka

SQUAD NAME

OPENNESS OF THE SQUAD TO NEW MEMBERS

OPENNESS OF THE SQUAD TO MEMBERS FROM ABROAD

WAAAAAAAAGH! A young tribe shaped from the remains of an horde, which was once led by Grimgor Steelskin, taken by Karak Ungor. We separated from the horde and on our way we found old ruins in which we settled. It was peaceful here ...Until now.

We focus mainly on fighting and having fun. If you enjoy frequent skirmishes, you will definitely find your place here. The atmosphere in the unit is very loose, we focus on entertainment without pressure, spontaneous events and a loooooot of fight (also among ourselves). You do not know anything about tactics, formations, fighting technique and are a very random fencer? Perfect! If you’ve hands and you can flail a latex weapon around, then you're good to go! Add unruly behavior, loud screaming and you are the perfect candidate for a Greenskin.

The dress code requirements are quite high. The key element is a mask and a costume, that will disguise human skin. There are no more precise requirements - you can be a goblin in leather rags, a Savage Ork dressed in what they found along the way, and even a Black Orc in full armor. Full freedom. As long as it’s orkish or goblin-ish.

FORM YOUR OWN UNIT BY FILLING THE FORM

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BATTLE QUEST

That's how first, second and third editions looked like!

Battle Quest - Polish Battle Larp Warhammer2015
Battle Quest - Polish Battle Larp Warhammer2016
Battle Quest - Polish Battle Larp Warhammer2017

Tickets avaiable in our webstore as always

THE TEAM


THE MAIN ORGANIZER

5 żywiołów battle quest największy larp bitewny

COMPANY’S INFO

st. Powstańców 34
48-250 Głogówek
NIP: 7551902423
REGON: 360946089

Dastin WawrzyniakCoordinator Battle Quest
Dominik WawrzyniakCoordinator 5 Żywiołów
Bartek ZiołoScenario
Piotr SawickiScenography
Krzysztof MajScenario

PARTNERS

battle quest największy larp bitewny fantasy fort nysa
battle quest największy larp bitewny fantasy fort nysa
battle quest największy larp bitewny fantasy fort nysa
battle quest największy larp bitewny fantasy fort nysa
battle quest największy larp bitewny fantasy fort nysa
battle quest największy larp bitewny fantasy fort nysa
battle quest największy larp bitewny fantasy fort nysa
battle quest największy larp bitewny fantasy fort nysa
battle quest największy larp bitewny fantasy fort nysa

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